First sold in 1977, Microchess eventually sold over 50,000 copies on cassette tape.

As with second-generation video game consoles at the time, early home computer game companies capitalized on successful arcade games at the time with ports or clones of popular arcade games.

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The game consisted of two player-controlled spaceships maneuvering around a central star, each attempting to destroy the other.

Although personal computers only became popular with the development of the microprocessor and microcomputer, computer gaming on mainframes and minicomputers had previously already existed.

China is expected to have 53% of revenues from mobile in 2017 (46% in 2016).

The uncoordinated nature of the PC game market and its lack of physical media make precisely assessing its size difficult. , developed for the PDP-1 in 1961, is often credited as being the second ever computer game.

In 1983, consumer interest in console video games dwindled to historical lows, as interest in games on personal computers rose.

The effects of the crash were largely limited to the console market, as established companies such as Atari posted record losses over subsequent years.

Mobile is the most lucrative segment, with smartphone and tablet gaming growing 19% year on year to .1 billion, claiming 42% of the market.

In 2020, mobile gaming will represent just more than half of the total games market. China expected to generate .5 billion, or one-quarter of all revenues in 2017." PC is considered synonymous (by them and others) with IBM PC compatible systems; while mobile computers – smartphones and tablets, such as those running Android or i OS – are also personal computers in the general sense.

These extras gradually became less common, but many games were still sold in the traditional oversized boxes that used to hold the extra "feelies".

Today, such extras are usually found only in Special Edition versions of games, such as Battlechests from Blizzard.

Home computer games became popular following the video game crash of 1983 leading to the era of the "bedroom coder".